It, then changing the value inside the path element inside for any singleĪircraft type, so you are best off copying an existing one, renaming Startup conditions, sounds, panels, 3D models, etc. There may be many XML files with different Property-list format as $FG_ROOT/preferences.xml and theįlightGear save files. $FG_ROOT/Aircraft/dc3-yasim-set.xml into the mainįlightGear property tree. Reads the properties from one of these files for example fgfs -aircraft=dc3-yasim When you start FlightGear with the -aircraft option, it $FG_ROOT/Aircraft/ directory there is a series of filesĮnding in -set.xml, such as c172-set.xml,ĭc3-yasim-set.xml, and beech99-uiuc-set.xml.
When you want to set a 3D model permanently as the default for anĪircraft rather than specifying it on the command line, you need to To specify where the textures could be found.) It is howerever possible to specify a path (relative to the model path)
#Ac3d torrent install
Should install those textures in $FG_ROOT/Models/. Textures cessna01.rgb and cessna02.rgb, you ( Note: Normaly any textures used by the model must appear $FG_ROOT/Models/my-cessna.wrl, you could invokeįlightGear like this (under Unix-like systems): fgfs -prop:/sim/model/path=Models/my-cessna.wrl To use a 3D aircraft model that you have installed in Startup with the -prop: command-line option for example, The easiest way to load a new model is to set the property at Property tree controls what model will be loaded it takesĪ string value giving the relative path of the model fromįG_ROOT (the root of the base package, such as The property /sim/model/path in the main FlightGear MDL (from Microsoft Flight Simulator), and many others. Supports many different 3D file formats, including VRML1, AC3D, DXF,